New York University, New York, NY ( 2014 - 2016 )
Master of Professional Studies candidate in the Interactive Telecommunications Program, Tisch School of the Arts.
Central Saint Martins College of Art and Design, London (2009 - 2010)
BFA Study Abroad with a graphic design concentration
Parsons New School for Design, New York, NY (2006 - 2009)
Bachelor of Fine Arts in Communication Design
Principled Co-Founder CTO startup (May 2017 - current) Principled is developing a series of modular solutions for wearable technology to directly address the needs of active older adults, one of the fastest growing demographics and one of the most underserved by both fashion and technology. We are passionate about redefining how wearable technology is used and who it is for, and in the process change how both technology and aging is perceived. Leveraging our extensive network of collaborators we are focusing on fully integrated, turn-key solutions that address posture, balance and arthritic pain. Our approach leverages the best of:
- Fashion design
- Wearable technology
- Universal design
- New materials, including heating, cooling and impact protection
- Cutting edge sensors & power management systems
- Haptic language
Machine learning and user journeys
Principled Design Head of Engineering and Development (April 2017 - current)
Principled Design is a design and development studio based in New York city specializing in wearable technology and e-textile solutions. We work closely with our clients to develop holistic solutions that address this complex ecosystem including concept and materials development, seamless integration of electronics into fabrics, textile and apparel design, as well as adoption by end-users.
NYU-X Developer ( Jan 2017 - June 2017)
The NYU X lab, located in the new College of Nursing building, is a catalyst to engage faculty, staff and students to explore emerging technologies, and how the interaction of humans and technology can support teaching, lifelong learning, and innovative health care. I developed software and hardware for various projects that were used to train nursing students at the NYU medical center.
NYU ITP Research Resident (sep 2016 - sep2017)
Doing weekly workshops on Physical computing, programming and design, as well as a thesis advisor and mentor for the current student body. As well as our administrative duties we were given an office space to conduct our own research and projects with the support of the ITP facilities. My research consisted of research into learning about the development of a supply chain for new wearable tech integration. Also designed and produced two tech installations in Amsterdam (link: Meat Puppet Arcade) and New Orleans (link: Oracles) with colleges from my residency.
Human Condition Creative Technologist ( May 2016 - Oct 2016 )
HC helped employers and workers maintain the safest job sites in the world by using technology to reduce preventable injuries and deaths. I was hired to develop an E-textile to track in site construction workers to prevent unsafe work conditions and and death.
- Source components and manufacturers
- Build prototypes of hardware integration
- Interface with production factories
- Create a viable supply chain
- Manage interns
NYU Tisch Freelance ( Feb 2016 )
For the NYU Tisch 50th anniversary I was hired to install a series of wireless buttons into chairs for different installations using RFM69 radio communication.
VIACOM Outrage Machine Internship immigrator project ( Jan 2016 )
Internship With VIACOM to design an implement an interactive screen based project on the VIACOM big screen in times square. The subject matter was on immigration in the US. Please see portfolio for a more in-depth description/documentation.
immigrater.us is a parody of the current attitude towards immigration in the US - a live interactive installation that connects your smartphone to the Viacom Billboard on Times Square. Aired on the Viacom screen on Times Square 1/29/2016 11am-3pm Made as part of the Outrage Machine project at NYU ITP and Viacom http://itp.nyu.edu/outragemachine/. View my portfolio to see the project documentation.
Production Glue Freelance ( July 2015 )
Built a Kinect application that drew individually addressable points at a certain depth. These points were individually addressable to a matrix of servos that pushed out acrylic cylinders to mirror what the Kinect was seeing. My involvement was the Kinect app.
RINSED party series Projection Mapping (May 2015 - January 2016)
Graphic Content Creation and Projection Mapping for Large Parties in Brooklyn.
Vestment Clothing Projection Mapping (February 2016)
Projection mapping for a choreographed dance show during fashion week for the release of Vestment Robes. (see documentation)
SOBs Sounds Of Brazil (legendary live music venue) Freelance (2013 - 2014)
Content for on stage projected graphics, Large scale graphics and poster design for upcoming shows.
Major League Baseball (MLB Fancave) (2012 - July 2013)
Designed from concept to application of the 2013 MLB Fan Cave, renderings of space, print and digital content, motion graphics for LED display and large scale screen installations, designed ads that resulted in publication and other special events, such as the 2012 and 2013 World Series, World Baseball Classic, and All Star Games.
HONORS AND AWARDS
New York University Tisch School of The Arts Graduate Scholarship
Scholarship from the Robert Moon foundation
Scholarship from the Robert Moon foundation
3D: Unity3D, Cinema4D
Physical Computing: Arduino, EagleCAD, Circuit design
Rapid Prototyping: 3D printing, Laser cutting, CNC milling (Other Mill, Roland, Technorouter), fabrication, design sketching
Design Software: Adobe Suite